In other cases you must determine the best projection to start with. This is useful for ensuring that the UV shells occupy their own separate UV texture space. For some meshes, I manually placed UV cuts and then used the unfold tool in Maya 2020, which I found generally worked a lot better than Maya 2019’s version of the same tool.Problem 3: UV distortion occurs after adding the polySmoothFace node.Maya ‘s ‘Move UV shell tool’ and ‘Rotate UV’ tool is useful. The other strange thing is the complete UV map drawn inside the sleeves! I tried to save the picture of UV in different types of file (ps Maya runs out of memory when baking the map and between each UV shell and the edge of the texture. As described in my first post have to import my 3ds exported files into max, then export both as FBX and I transfer the uv's over from the good uv'd mesh to the correct hard edges mesh in maya. Hi folks, I’m relatively new to Maya (2015) and learning as I go. If it finds anything which sticks outside the bounding box supplied, it adds them to a list.I found another script to get all of the UV shells of an object in Hi everyone! I have a problem with my UV map: I drew black lines on a jacket but when I applied it on the model the motifs don't fit at all (I joined pictures).Maya uv shell problem Keep in mind that if you shift the UV positions when you re-edit them, any previous paint work will not be registered.
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